- A common ranking system for chess, soccer, e-sports
- Ratings depend on the final score of each game and where it was played
- Teams always gain Elo points after winning games and lose points after losing them
- More points for upset wins and winning by wider margins
- The system is zero-sum, however many points one team wins the opposing team loses them
- K-factor
- Determines how quickly the rating reacts to new game results
- Optimal k-factor for NBA was found to be 20 by 538
- This value is higher than baseball and it makes sense because basketball is subject to less randomness and better teams win more often than not
- Home court advantage
- Set to 100 Elo ranting points in NBA
- Margin of victory 7.5+0.006Ãelodiffâ(MOV+3)0.8â
- Elo ranking is carried over year-to-year to maintain some sense of memory
- Uses 3/4 of the rating to start a new season and 1/4 of the league average